The pre-registration is now closed. You can still register for the event onsite.
This is the first event of our Halloween Doubleheader!
The Choose Your Adventure Series is meant to be fun, social, friendly for beginners, yet interesting for seasoned veterans. Who will visit the most “skeleton bone” checkpoints within the time limit? Who will run the fastest?
This format is great for beginners! With many checkpoints along trails and open areas, you’ll be sure to visit a lot! And if there’s one that’s hard to find, don’t worry, you can skip it and keep going. For the advanced navigators, the races will be a challenging exercise in figuring out the most efficient and optimal route to try to get them all.
Course designer(s): Patrick Nuss
Like most Choose Your Adventure events, there are 24 checkpoints to find in the park, split in half so that 12 are on Map #1 and 12 are on Map #2. You have 75 minutes, starting at 2:15pm!
But here’s the Skeleton Bones twist!
The 12 checkpoints on each map are actually 6 pairs of 2 checkpoints (each pair resembles the shape of a dog bone). Once you visit 1 of the 2 checkpoints of a “bone”, you then must go next to its pair checkpoint, completing the “bone”. After completing a bone, you may go visit any other bone. You can visit the 6 bones in whatever order that you like. You can start each bone from either checkpoint, as long as you go to the other one next.
Once you complete the 6 bones (12 checkpoints total) from the first map, come back to the start/finish area and we’ll give you another 6 bones to visit!
For reference, the minimum distance to visit all 12 bones (24 checkpoints) is approximately 5km.
BASIC RULES:(these will be printed on the maps, too!)
There are 12 Skeleton Bones on the entire course: 6 bones on Map #1 and 6 bones on Map #2.
Each Skeleton Bone is a pair of checkpoints, which must be punched consecutively in order to be completed and scored. It doesn’t matter which end of the bone you start with, but once you start a bone, you need to complete it before moving to the next bone.
Of the 6 Skeleton Bones on each map, you may collect the bones in whatever order that you want, as long as you follow Rule #2.
At any point during Map #1, you may come back to the start/finish to get Map #2. Once you start Map #2, you will no longer be able to collect bones from Map #1 that you haven’t completed, if any.
Each completed Skeleton Bone is worth 2 points, with a maximum score of 24 points. There are no single points awarded for uncompleted bones. Ties in points will be broken by elapsed time.
Time limit is 75 minutes, with each minute late resulting in a loss of 1 point.
Choose Your Adventure #1: Skeleton Bones! 01:00pm – Registration & Instruction Open (Edmonds College, lobby of Snohomish Hall) 02:00pm – Registration & Instruction Close 02:10pm – Map Handout 02:15pm – MASS START! 03:30 pm – Finish & Course Closure
An e-punch records your race. At each control, you’ll dip the e-punch into an electronic box, which will beep and flash as confirmation. After you finish, you’ll download the e-punch at the download tent and get a receipt that show which controls you visited and how long you took between each; these are your “splits.”
Part of the fun of orienteering is comparing your splits with people who completed the same course, and discussing the routes you took!
Online pre-registration closes: 9pm on Thursday, 10/26.
Day-of-event registration is available by cash or check, made payable to Cascade Orienteering Club
Return to the Finish
All participants MUST return to the finish and download their e-punch or turn in their punch card.
Even if you have not finished your course, you must still return to the the finish and confirm with event staff that you have returned safely.
Out of Bounds
Some areas may be marked out of bounds. It is imperative to respect these boundaries to maintain our relationships with land managers. Participants MUST NOT go out of bounds. Any participant caught going out of bounds will be disqualified.
All participants MUST return to the finish by course closure time. If a participant does not return by course closure, event volunteers will begin coordinating a search party.
If you need a long time on the course, start as early in the start window as possible, wear a watch, and be prepared to cut your course short to make it back by the course closure time.
All participants MUST carry a whistle on the course. Complimentary whistles are available at the start tent (please only take one).
If you are injured on the course and need assistance, blow three long blasts to call for help.
If you hear a call for help, abandon your course to find the person in distress.
Part of the fun and fairness of orienteering is navigating your own course, so please be polite when you find a checkpoint and don’t holler that you’ve found it.