The Ultimate Orienteer series is the sampler pack of orienteering: each event gives you the opportunity to try a different flavor!

The fifth event in the series is: THE RELAY!

The relay is a sprint in a team format, and cause for much cheering as teams hand off! Teams consist of two runners, each taking turns running both Leg A and Leg B. You may want a fast partner for team glory, or maybe a slower one so that you can rest more between legs! Whatever your team’s speed, the relay creates a sense of community for everyone.

Scoring for the Ultimate Orienteer Series
Each individual’s combined Leg A + Leg B will create their Ultimate score, so individual scoring will not be affected by your teammate.

Find a teammate 
Need a teammate? Post a message to the Cascade Orienteering Facebook page, or send a message to the listserv, and meet someone new!

This will the second event of the day. Join us in the morning for the sprint!


Course distances will be provided here once the courses are finalized.
Meanwhile, here are the estimated distances:

Each loop – approximately 1.4-km

How are courses measured?

Courses are measured as the crow flies, in a direct line from control to control. Unless you have wings, you will travel farther than this distance! Courses are measured in kilometers, so a good rule of thumb is to simply round up to miles to estimate how far you will go. So in a 5 kilometer race, you’ll likely travel about 5 miles.


Check back later for special notes from the Course Designer.


9:00am – Registration opens
1:00pm – Registration closes
1:20pm – Instructions at the start
1:30pm – Mass start

This event is a MASS START. One person from each team will start at the same time.

Everyone needs to be at the start area 10 minutes before the start time to hear instructions on how the relay handoff will work.


– $5 for CascadeOC members
– $5 for using your own e-punch

– $5 for CascadeOC members
– $5 for using your own e-punch

Become a member for $14

Buy your own e-punch for $38

What’s an e-punch?

An e-punch records your race. At each control, you’ll dip the e-punch into an electronic box, which will beep and flash as confirmation. After you finish, you’ll download the e-punch at the download tent and get a receipt that show which controls you visited and how long you took between each; these are your “splits.”

Part of the fun of orienteering is comparing your splits with people who completed the same course, and discussing the routes you took!


Online pre-registration closes:

Day-of-event registration is available by cash or check, made payable to Cascade Orienteering Club

Learn more about volunteering

Volunteers make these events happen! You can volunteer and participate on the same day, plus earn volunteer points to earn a free meet.



Park in the Shoreview Park parking lot, not in the Shoreline Community College lot.

Travelling west on Innis Arden Way, pass Shoreline Community College, then turn right into the signed entrance to Shoreview Park. You will see open grassy areas and ballfields.


Looking for a carpool? Join the Yahoo listserv and share your request to find a ride.


No map preview available


Return to the Finish
All participants MUST return to the finish and download their e-punch or turn in their punch card.

Even if you have not finished your course, you must still return to the the finish and confirm with event staff that you have returned safely.

Out of Bounds
Some areas may be marked out of bounds. It is imperative to respect these boundaries to maintain our relationships with land managers. Participants MUST NOT go out of bounds. Any participant caught going out of bounds will be disqualified.

Course Closure
All participants MUST return to the finish by course closure time. If a participant does not return by course closure, event volunteers will begin coordinating a search party.

If you need a long time on the course, start as early in the start window as possible, wear a watch, and be prepared to cut your course short to make it back by the course closure time.

All participants MUST carry a whistle on the course. Complimentary whistles are available at the start tent (please only take one).

If you are injured on the course and need assistance, blow three long blasts to call for help.

If you hear a call for help, abandon your course to find the person in distress.

Part of the fun and fairness of orienteering is navigating your own course, so please be polite when you find a checkpoint and don’t holler that you’ve found it.